
As a general rule, the following feats quality as flavor feats with GM's approval: ancestry feats specific to your ancestry and heritage generic and skill feats dedications without the multiclass keyword.įlavor feats are supposed to be weak or situational and their potential in combat is expected to be limited, but sometimes their use or interaction with other feats or abilities can prove exceptionally useful. The GM can also add new feats from third party sources by applying flavor keyword to them. Usually, such feats have interesting concept but are weak or situational and are unable to compete with popular class feat choices. The GM decides what feats qualify for flavor feats, and these feats gain the flavor keyword and the uncommon rarity. You gain a flavor feat at reaching 3rd, 5th, 7th, 9th, 11th and 13th level. In order to experience less popular feat options in the Pathfinder 2nd Edition system without compromising with your character, you can take a number of extra feats called flavor feats. However, if Pathfinder Second Edition introduces new conditions by the same name, they should not be treated as the same condition. One or several more attacks will probably take it down.īloodied and Beaten can be used as conditions by making homebrew creatures, such as creatures fleeing when they get bloodied or beaten. It barely stands upright and remains conscious.
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Its body is a covered with open bleeding wounds, has cracked or splintered bones, or much worse.
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When a creature is at hit points equal or less than 5 plus additional 5 for each 50 points of maximum hit points, it is beaten.

Its body is covered by bruises and scratches, and it experiences fatigue and pain. When a creature is at hit points equal or less than half its maximum hit points, it is bloodied (or broken, if the creature is a construct). Instead of exact hit points values, the GM can answer to questions whether enemies are bloodied or beaten, but should not let players compare what creature is more bloodied than another.

It’s addictive and entertaining.The GM should communicate with the players the physical condition of enemies in combat. You’ll find it an entertaining twist on the tower defense genre of games.
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But if you haven’t played Jelly Defense, the $5 Mac version is a very good version. If you’ve played the iOS version of Jelly Defense, stick with it-you’ll find the controls on the Mac version somewhat limiting. I found that a trackpad was just about impossible to use-I couldn’t get the hang of tapping and dragging on the trackpad for the game specifically, and when the pace was extremely fast, it was failed experience for me. Jelly Defense is still very playable with a mouse, less so with a trackball. On the Mac, however, you have to move a cursor to use the Jelly Defense’s user interface, and it’s clear that Mac input devices aren’t the most efficient way to work the game. Much of the game is spent selecting a tower in your arsenal, placing it, and then collecting the money from the dead invaders-tasks that work well with the iOS touch interface. The fact that the game was designed with iOS in mind is clear in the game’s interface. Jelly Defense was originally released as an iOS game (it’sĪvailable for iPhone and iPad for $3), and the Mac version doesn’t stray from the original. The songs stick in your head-you’ll find yourself singing a Jelly Defense tune while standing in line at the grocery store. Hipki, and you can preview the soundtrack on Infinite Dreams is also based in Poland.) The songs were done by an artist who goes by the name I’ve deduced that it’s Polish, based on Web research. (Actually, I don’t recall extensively hearing Polish being spoken in my life, so I have no personal point of reference.

The soundtrack features catchy, well-produced tunes with lyrics in Polish. There’s nothing complicated about the graphics, but they have an appealing cartoon-like quality with a style that was carefully thought-out and not hastily put together.

What makes Jelly Defense enjoyable is that it successfully combines challenging gameplay, attractive graphics, and a playful soundtrack.
